Video games like "Grand Theft Auto", have a really big impact not only on teenagers but all age groups. The violence that is represented in the game is way to extreme for reality. From killing police officers to stealing cars and robbing people, makes us think it's okay to behavior in such a way in real life. I believe this is a big physiological impact that media portrays on people.
I would conduct an experiment on random sampling, of age groups from 13 to 30. Have them play the game for 4 hours a day for a month straight. After a month, see how their behavior and mind frame changes about violence. If the game makes them want to behavior this away on daily bases? Would it be more likely for crime to increase in our neighborhood? How aggressive would they be?
Your research illustrates the difficulty of using scientific methodology. What if the subjects already play GTA for four hours a day? How do you measure the likelihood of crime?
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